![]() * Build a complete game from start to finish. ![]() * Written by industry professionals with real-world experience in building assets and games. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations.įinally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. ![]() This includes polygonal modeling, UV layout, and custom texture painting. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. ![]() Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |